Busting Loose from the Business Game is one of the most startling books that I’ve read in a long time.Â I was surprised because, based on the title of the book, what I encountered was unexpected.Â I was expecting business theories about how to improve my business, but it was a healthy dose of personal development with a thorough examination and explanation of consciousness that really shook my foundation.
I’ve been a student of personal development for the last 20 years and I learned lots of useful things that hugely impacted my life.Â However, what I learned in this book sure surprised and delighted me.Â Scheinfield’s book Â thrust itself upon me in an unexpected way by email. Â I had no idea what caused me to pull out the credit card and order it from Amazon, but I did and when it arrived and sat on my coffee table, it was out of curiosity that I opened it and started reading.
I had no idea that it was about personal development.Â I just thought it was yet another book about how to be successful at business.Â And I was a willing candidate because over the last 8 years, I’ve juggled a number of different businesses in search of the almighty grail of financial freedom.Â And truth be told, I was feeling a bit frustrated that my massive efforts were not producing massive results and I was in search of a better way.
Reading the first few chapters excited me in such a way that I wanted to discuss it with someone, anyone.Â But I couldn’t find anyone.Â So I contacted Â 10 of my Â friends who I thought I could convince to read the book and discuss it with me. Two of them did and as now we have almost daily discourses about the book’s contents and the impact on our lives.Â My friends are also in awe and thankful to me Â for bring the book to their attention.
When I tell people about the book, I usually preface the revelation that the title of the book is not as it seems because the book is not just about winning the business game or more aptly Busting Loose from the Business Game, but is about a complete overhaul of your life and how to gain mastery and success in all areas.Â
I believe in naming the book, Â that the author was trying to appeal to serious business people who may not likely read a self help book or a book telling about a less than concrete concept that could change their life.Â I probably would have read it either way since I am interested in both business and personal development.Â One of my friends would not have read it because she doesn’t have a true interest in business and the title would not have grabbed her attention.Â However, the interesting thing is that she still got a hold of the book and learned from it.
Busting Loose from the Business Game was suspenseful, Â but it did not cause a desire in me to read the whole thing at one sitting.Â It was such a stunning revelation that I wanted to savor and consider what I was reading and I actually found along the way that I didn’t want it to end.Â I took 3 whole weeks to read it when I could have read it in a day or two.Â
The author used easy to understand metaphors that clearly demonstrated the concepts and he knew the strings to pull on that made me want to hang on to his every word.Â I knew in my heart that what I was reading in the book was true and the revelation has profoundly changed me.Â
The first thing that happened to me was that I immediately gave up working my 60/80 hour work week.Â Instead, I went for walks, I watched TV, I read books and I for the very first time in a long while, looked for things to do that I enjoyed doing rather than doing what I thought I had to do.Â And I had no guilt and I felt free.Â This simple shift has brought more joy into my life.Â
I have been able to place less importance on the “To Do” list in that I still keep the list, but now I do the items as I feel inspired to do them, rather than out of an obligation to get them done.Â The remarkable thing I’ve found in this is that when I tackle a task that I feelÂ inspired to do in the moment, the task becomes easier.Â It seems as if the forces of nature align with me in accomplishing the thing, rather than just me pushing and plodding through it.Â Naturally, this gives me more immediate joy in my everyday life.Â
Almost everyday since reading this book, I go back to it and reread parts.Â And I welcome hearing from my two friends on a regular basis as we excitedly exchange experiences from our lives where the knowledge of this book has touched and changed us.Â
If you are looking for a true spiritual awakening that will shake the very foundation of your existence, hold on to your hats and check out this.
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Crushing clawed carnifex firing venom cannon into necron monolith
Image by jon_a_ross Full battle report here jon-a-ross.livejournal.com/966006.html Warhammer battle report Necrons vs Tyranids 1200 points 1200 point annihilation battle Necrons vs. Tyranids, dawn of war deployment. 4th edition tyranid codex against the 4th edition necron codex. A necron force awakens to find their world has become infested with life. An annoying and aggressive life that needs to be cleansed. The nercon lord arose with his core troops and set an ambush. A monolith and some destroyers would backup the lord should this life force be stronger then what he can deal with. (turn one) The alien force themselves was a numerous horde of little clawed beasts and one larger mind leading them toward. The small horde would rush forward towards the nercon lord, ignoring the second group of warriors in their eagerness to rend the nercons. The larger one sprayed some thick acid towards the necron warriors. Three of them started to smoke, as the acid worked its way into their steel breasts. Only one falls as the self repair units are already knitting the others together. The fallen necron gets back up as the repair units do their job. The tryanid hordes are weaving their way around a number of barriers. These same barriers were now giving the necrons difficultly in cutting them down with their gauss flayers. Only four of the little beasts would be ripped into their individual molecules. (turn two) But the screams of the little beasts must have excited the others creatures, as two giant creatures turned towards the necrons. Five larger then man creatures also arrived, acting with more brains then the little ones. For the necrons however, it was the little ones that were their fixed attention. Two streams of them were flowing around the hill in the center, rushing towards the lord and his bodyguard. Before the little hordes could reach them the large Tyrant splashed more acid upon the warriors, but they were able to ignore such a biological attack with ease. But as the little horrors reached the warriors, the nercon lord gave the signal to charge in turn. Lightning sparked and jumped between the warriors as they parried bone claws with ageless metal blades. Two warriors find themselves falling to the ground, their limbs removed. Four of the little creatures lay dead upon the ground. Any focus that they had was lost when they rushed and their fear had them flee away from the silent and emotionless warriors. The necron lord with the cold mechanical skill of a man who has seen more years then a river holds water ordered his troops to cut down the fleeing creatures, wiping them all out. (Failed leadership tests on the hormagaunt broods who lost combat, sweeping advance successful by the necrons because of the high initiative of the necron lord.) Even as one of the fallen necron warriors arose, using his fellow fallen warriors head as his own the lord scanned the battlefield. Only nine creatures were out there, but another six in the distance. This battle should be quick indeed. Yet, there was something about the size of the creatures approaching that encouraged the lord to summon his support. The warriors themselves dug into the ground they held and were prepared to push back the beasts. Fifteen yet unbloodied this battle watch as one large creature with huge claws and a weapon dripping acid approaches. The lord without a word orders his warriors to blast the original large creature. Their shots marked the shell of the creature but otherwise had no effect. The destroyers also found their shots, for all they had larger gauss weapons, to have no effect upon the beast. The monolith, seeing the lack of success, uses it’s particle whip upon the Tyrant. The blast wounds the tyrant where the lesser weapons had failed. (Five smaller tyranid warriors will arrive, this group with devourers and a barbed strangler. They join the first tyranid warriors who have deathspitters and a venom cannon. The hive tyrant has scything talons and a venom cannon as well as toxin sacs, bio-plasma and enhanced senses. One Carnifex has crushing claws, tusks, spine banks and a venom cannon. The second has scything talons, spine banks and a barbed strangler. The final carnifex, who doesn’t arrive on turn 3, has two pair of scything talons and bio-plasma.) Now thirteen large creatures are moving towards the necrons. The large leader once more shoots acid over the warriors, this time two fall under its sticky weight. The one with the claws sprays acid over the monolith, but it is unable to find a crack in the living armour of the necron vehicle. The rest of the tyranid forces just run forward. The necron force will stand fast to meet them. The gauss weaponry with its unnatural green light lashes out towards the approaching beasts. A beast with two large claws and a seed throwing gun was harmed by both the necron destroyers and the monolith, but it keeps going. The necron warriors led by the necron lord unload into the original large creature, scoring a minor injury for all the guns involved. (turn four) The Tryanids themselves kept moving forward. The large creatures all fired with their big guns, one necron warrior falling for their trouble. The little tyranid warriors opened up with their deathspitters and venom cannon on the same necron warriors having four more fall to the ground. The ragged line of the living was approaching the warriors. The necron destroyers move back a bit as does the monolith. The approaching Tyranids will still have quite a run to get to them, but they are getting very close. The monolith fires into the creatures climbing upon a hill, but even a direct hit fails to kill any of them. (Three wounded) The warriors next to them blast into the clawed creature, but once again only minor wounds are inflicted. The destroyers shoot towards their target, but it refuses to fall. The warriors from their spot on the hill blast the creature that started all the trouble and finally are able to bring it down. But the creatures are indeed getting close now. (turn five) One last large creature, this one all claws, arrives, while the rest move forward. Thirteen shapes remain, with the twelve that are in range all firing upon the necrons instead of running towards them. Two of the necron destroyers are surprised when the seed launched by the taloned beast explodes under them, growing quickly into a twisting vine and pulling them from the air. The same sort of pod grabs a number of the warriors by the meteorites, with another falls to a small slug like creature that was launched as part of a massive volley into them. Four warriors lie fallen, while two destroyers also drop. The necron lords own group weathers the attack much better, now that they know what to expect. Neither destroyer is able to pull themselves together after their fall, but all the necron warriors get up. The monolith drifts toward, feeling itself indestructible and seeking to end the little creature threat. Between the particle whip and the gauss flux guns along the side four of those warriors on the hill fall, blasted into pieces. The necron warriors attempt to do the same with the large claws beast facing them, but fail to get even a minor wound. The necrons body guarding the necron lord fire into the approaching creatures, killing two for their trouble. Seven creatures remain, all large and threatening, but perhaps not as much as they were at the start. (turn six) The beasts move forward, most blasting with their alien guns. The clawed giant beast melts one of the warriors under the acid spray before crashing into them like a train. The smaller creature on that side misses, perhaps because of the sheer bulk of the beast moving into his line of fire. The taloned beast with the seed pod fires his wide, but still catches the destroyer, only to have this experienced fellow escape damage. The other beasts pouring in kill three more necron warriors with their deathspitters and venom cannon. The tusked and clawed beast smashing into the necrons had one last secret to share, the rows of spines along its back. One necron warrior gets a face full and falls, while three more are crushed between the claws. They fall into pieces to great to be repaired this battle. The great beast takes a wound from the necrons striking at hit, but otherwise it wins the battle. The fearless necrons see no reason to retreat and thus stay put, attempting to bring it down. A total of seven warriors have been lost, while there are still seven beasts facing them. The necron lord is growing tired of taking all this damage and gestures a charge forward. The twelve remaining warriors fire into the beasts as they move forward, claiming two of them. The necron lord wounds the last one. The destroyer using his heavy gauss cannon finally strips enough of the matter from the taloned beast to finally bring it down. The monolith uses its guns to slay the final tyranid warrior, while the carnifex goes unharmed. The two scything talons carnifex takes the particle whip and has the wound. In close combat the clawed beast is too slow to stop a warrior from blasting out a massive chunk of its chest. The rest finish it, reducing it into so many loose strips of flesh. The two beasts that remain are not much of a problem (game ends.) I think what did in the tyranids in this battle was the deployment. With only two troop choices on the table at the start it meant they had to pound across the table to get into combat at a disadvantage. Taking such a heavy force towards the large beast side of the scale was perhaps unwise, but with four monstrous targets if they could’ve reached close combat they would have pushed through the necrons in close combat. And once the necrons were reduced to eight people the monolith would no longer be much of a problem. I was worried actually that the necrons were in trouble when the hormagaunts reached them on turn two. But under the 5th edition rules for close combat, once they lost with their low leadership they were in trouble. Breaking and being destroyed rather then being able to get back into the leadership range of the tyrant cost them. But that charge is indeed something I would do again, as having the large block of warriors outnumbered and locked in combat slowing being pulled to pieces. I am also thinking of doing a rematch once I have the 5th edition Tyranid codex to see how they compare.
Torre pendente di Pisa
Image by Rodrigo_Soldon La cosiddetta torre pendente di Pisa (chiamata semplicemente torre pendente o torre di Pisa) è il campanile della Cattedrale di Santa Maria Assunta, nella celeberrima Piazza dei Miracoli di cui è il monumento più famoso per via della caratteristica pendenza. Si tratta di un campanile a sé stante alto circa 56 metri, costruito nell'arco di due secoli, tra il dodicesimo e il quattordicesimo. Pesante 14.453 tonnellate, vi predomina la linea curva, con giri di arcate cieche e sei piani di loggette. La sua pendenza è dovuta ad un cedimento del terreno verificatosi già nelle prime fasi della costruzione. L'inclinazione dell'edificio attualmente misura 5° rispetto all'asse verticale. La torre di Pisa rimane in equilibrio perché la verticale che passa per il suo baricentro cade all'interno della base di appoggio. ______________________________ A torre pendente de Pisa (em italiano Torre pendente di Pisa), ou simplesmente, Torre de Pisa, é um campanário (campanile ou campanário autônomo) da catedral da cidade italiana de Pisa. Está situada atrás da catedral, e é a terceira mais antiga estrutura na praça da Catedral de Pisa (Campo dei Miracoli), depois da catedral e do baptistério. Embora destinada a ficar na vertical, a torre começou a inclinar-se para Sudeste, logo após o início da construção, em 1173, devido a uma fundação mal construída e a um solo de fundação mal compactado, que permitiu à fundação ficar com assentamentos diferenciais. A torre atualmente se inclina para o sudoeste. A altura do solo ao topo da torre é de 55,86 metros no lado mais baixo e de 56,70 metros na parte mais alta. A espessura das paredes na base mede 4,09 metros e 2,48 metros no topo. Seu peso é estimado em 14 500 toneladas . A torre tem 296 ou 294 degraus: o sétimo andar da face Norte das escadas tem dois degraus a menos. Antes do trabalho de restauração realizado entre 1990 e 2001, a torre estava inclinada com um ângulo de 5.5 graus, estando agora a torre inclinada em cerca de 3.99 graus. Isto significa que o topo da torre está a uma distância de 3.9m de onde ela estaria, se a torre estivesse perfeitamente na vertical ______________________________ The Leaning Tower of Pisa (Italian: Torre pendente di Pisa) or simply the Tower of Pisa (La Torre di Pisa) is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa. It is situated behind the Cathedral and is the third oldest structure in Pisa's Cathedral Square (Piazza del Duomo) after the Cathedral and the Baptistry. Although intended to stand vertically, the tower began leaning to the southeast soon after the onset of construction in 1173 due to a poorly laid foundation and loose substrate that has allowed the foundation to shift direction. The height of the tower is 55.86 m (183.27 ft) from the ground on the low side and 56.70 m (186.02 ft) on the high side. The width of the walls at the base is 4.09 m (13.42 ft) and at the top 2.48 m (8.14 ft). Its weight is estimated at 14,500 metric tons (16,000 short tons). The tower has 296 or 294 steps; the seventh floor has two fewer steps on the north-facing staircase. Prior to restoration work performed between 1990 and 2001, the tower leaned at an angle of 5.5 degrees, but the tower now leans at about 3.99 degrees. This means that the top of the tower is 3.9 metres (12 ft 10 in) from where it would stand if the tower were perfectly vertical
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